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Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
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Posted - 2009.07.18 17:08:00 -
[1]
Only skim read, but the underlining of CCP's post is very selective.
You conveniently don't underline "capable of doing specialized types of damage".
I'm no Minmatar expert tbh, I'm a Gallente expert - But one thing that you're overlooking is the choice to do EM, Explosive, Thermal or Kinetic damage types without using capacitor.
Hybrids and Lasers are so limited with their damage types and requiring cap for firing, regarless of whether they look better on paper on the current BS or not. I think a buff/redesign of ship scanners modules (showing resists/ total capacitor details etc) would probably benefit Minmatar nicely. Combine that "easier" intel with the choice of damage types etc and smarter Minnies would tear it up again I reckon.
Saying that I'm not commenting on the overall balance since I remember Arty Tempests used to be the gate sniper of choice, and AC pest was the belt pirater supreme - and they aren't as common these days in my experience. Not sure if its a symptom of a greater piracy nerf or Minnie nerfs though tbh - probably a bit of both.
Regardless, it is important to remember the advantages of Projectiles over the others when comparing Minnie BS. 
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Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
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Posted - 2009.07.18 17:32:00 -
[2]
You're arguing; I'm only pointing out the facts you missed out when selectively cherry-picking some poorer charecteristics of Projectiles (& Minnie BS) and forgetting others for your analysis compared to Guns of other races.
You might not think EMP is useful for PVP currently but it seems to sell quite well on the markets, so plenty of folks disagree. Or are they all PVE-ing?
But whatever, I know nothing - I've only been playing years as Gallente only. 
/facepalm away mate, if thats what I get for trying to be critically constructive. 
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Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
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Posted - 2009.07.21 13:51:00 -
[3]
Originally by: Seishi Maru
The point is minmatar selective damage is a MYTH!
As it is now is only a MYTH!
While I sympathise that the base damages across multiple resists are generally lower than hybrid or laser ammo, there's nothing mythical about doing all damage types with your guns. The fact is Projectiles can do all damage types (though maybe not as effectively as you'd like), which combined with not using any cap, is a distinct advantage compared to other turret types.
For example - If you're fighting a blasterthron you can fit exclusively to tank Kin/Thermal (3 Kin/3 Therm hardeners) - to drasticly reduce the hybrid turret DPS (I'm not mentioning drone DPS or the possibility of missile launchers as we're talking turrets only) - whereas you'd need EANMs/Invulns or a wider variety (hence lower resists) of hardeners to stop the variety of Projectile damage. I'm not going to do the maths of the total relative DPS because thats not my point.
I agree it would really help Minmatar to beef up these ammo damage types to allow more selective damage, but really I personally think the bigger issue is with Omni-tanking. It requires no thought or planning.
EANMs and Invuln. Fields are, to be blunt, overpowered (IMHO) even despite the previous nerfs. I'd personally be happy to see those two modules vanish entirely forcing people to make real resistance choices. This certainly would help Minmatar (and Caldari) the most.
Back to current mechanics though and I do recognise a problem with Minmatar BS as previously stated; I don't know or like to speculate how best to rectify it myself, but am aiming by posting here to remind all the Minmatar pilots that whatever solution is found should also consider the distinct advantages (as stated above) of Projectiles when considering the overall balance.
Cheers.
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Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
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Posted - 2009.07.21 14:03:00 -
[4]
It certainly would be a good start to helping Projectiles more appealing. 
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